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#pragma once
#include "common.h"
typedef enum lType {
ltNoAlloc = 0,
ltBool,
ltPair,
ltLambda,
ltInt,
ltFloat,
ltVec,
ltString,
ltSymbol,
ltNativeFunc,
ltSpecialForm,
ltInf,
ltArray,
ltGUIWidget
} lType;
typedef struct lClosure lClosure;
typedef struct lSymbol lSymbol;
typedef struct lVal lVal;
typedef struct {
lVal *car,*cdr;
} lPair;
#define lfSpecial (16)
struct lVal {
u8 flags;
u8 type;
union {
u32 vCdr;
bool vBool;
lPair vList;
int vInt;
float vFloat;
};
};
#define lfMarked ( 1)
#define lfNoGC ( 2)
#define lfConst ( 4)
#define lfInUse ( 8)
#define VAL_MAX (1<<20)
#define VAL_MASK ((VAL_MAX)-1)
extern lVal lValList [VAL_MAX];
extern uint lValMax;
extern uint lValActive;
extern lSymbol *symNull,*symQuote,*symArr,*symIf,*symCond,*symWhen,*symUnless,*symLet,*symBegin,*symMinus;
void lInit ();
int lMemUsage ();
void lPrintError (const char *format, ...);
lVal *lValAlloc ();
void lValFree (lVal *v);
lClosure *lClosureNewRoot ();
void lDisplayVal (lVal *v);
void lDisplayErrorVal (lVal *v);
void lWriteVal (lVal *v);
lVal *lApply (lClosure *c, lVal *v, lVal *(*func)(lClosure *,lVal *));
lVal *lCast (lClosure *c, lVal *v, lType t);
lVal *lEval (lClosure *c, lVal *v);
lType lTypecast (const lType a,const lType b);
lType lTypecastList (lVal *a);
lVal *lValBool (bool v);
lVal *lValInf ();
lVal *lValInt (int v);
lVal *lValFloat (float v);
lVal *lValCopy (lVal *dst, const lVal *src);
lVal *getLArgB (lClosure *c, lVal *v, bool *res);
lVal *getLArgI (lClosure *c, lVal *v, int *res);
lVal *getLArgF (lClosure *c, lVal *v, float *res);
lVal *getLArgV (lClosure *c, lVal *v, vec *res);
lVal *getLArgL (lClosure *c, lVal *v, lVal **res);
lVal *getLArgS (lClosure *c, lVal *v, const char **res);
lVal *lConst (lVal *v);
lVal *lValDup (const lVal *v);
lVal *lnfBegin (lClosure *c, lVal *v);
lVal *lWrap (lVal *v);
lVal *lEvalCast (lClosure *c, lVal *v);
lVal *lEvalCastSpecific (lClosure *c, lVal *v, const lType type);
lVal *lEvalCastNumeric (lClosure *c, lVal *v);
lVal *lCons (lVal *car,lVal *cdr);
lVal *lCar (lVal *v);
lVal *lCdr (lVal *v);
lVal *lCaar (lVal *v);
lVal *lCadr (lVal *v);
lVal *lCdar (lVal *v);
lVal *lCddr (lVal *v);
lVal *lCadar (lVal *v);
lVal *lCaddr (lVal *v);
lVal *lCdddr (lVal *v);
lVal *lLastCar (lVal *v);
int lListLength (lVal *v);
lType lGetType (lVal *v);
#define forEach(n,v) for(lVal *n = v;(n != NULL) && (n->type == ltPair) && (n->vList.car != NULL); n = n->vList.cdr)
#define lValD(i) (i == 0 ? NULL : &lValList[i & VAL_MASK])
#define lValI(v) (v == NULL ? 0 : v - lValList)
#define lEvalCastIApply(FUNC, c , v) do { \
if((c == NULL) || (v == NULL)){return lValInt(0);} \
lVal *t = lEvalCastSpecific(c,v,ltInt); \
if((t == NULL) || (t->type != ltPair)){return lValInt(0);} \
lVal *d = lValDup(t->vList.car); \
if(d == NULL){return lValInt(0);} \
return FUNC(d,t); \
} while (0)
#define lEvalCastApply(FUNC, c , v) do { \
lVal *t = lEvalCast(c,v); \
if((t == NULL) || (t->type != ltPair)){return lValInt(0);} \
lVal *d = lValDup(t->vList.car); \
if(d == NULL){return lValInt(0);} \
switch(d->type){ \
default: return lValInt(0); \
case ltInf: return lValInf(); \
case ltInt: return FUNC##I(d,t); \
case ltFloat: return FUNC##F(d,t); \
case ltVec: return FUNC##V(d,t); \
}} while (0)