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/* Nujel - Copyright (C) 2020-2022 - Benjamin Vincent Schulenburg
* This project uses the MIT license, a copy should be included under /LICENSE */
#include "../operation.h"
#include "../misc/vec.h"
#include "../type/native-function.h"
#include "../type/val.h"
#include "../exception.h"
/* [vec/x vec] - Return x part of VEC */
static lVal *lnfVX(lClosure *c, lVal *v){
(void)c;
const vec val = castToVec(lCar(v), vecZero());
return lValFloat(val.x);
}
/* [vec/y vec] - Return y part of VEC */
static lVal *lnfVY(lClosure *c, lVal *v){
(void)c;
const vec val = castToVec(lCar(v), vecZero());
return lValFloat(val.y);
}
/* [vec/z vec] - Return z part of VEC */
static lVal *lnfVZ(lClosure *c, lVal *v){
(void)c;
const vec val = castToVec(lCar(v), vecZero());
return lValFloat(val.z);
}
static lVal *lnfVMagnitude(lClosure *c, lVal *v){
(void)c;
const vec val = castToVec(lCar(v), vecZero());
return lValFloat(vecMag(val));
}
static lVal *lnfVNormalize(lClosure *c, lVal *v){
(void)c;
const vec val = castToVec(lCar(v), vecZero());
return lValVec(vecNorm(val));
}
static lVal *lnfVDot(lClosure *c, lVal *v){
(void)c;
const vec a = castToVec(lCar(v), vecZero());
const vec b = castToVec(lCadr(v), vecZero());
return lValFloat(vecDot(a,b));
}
static lVal *lnfVReflect(lClosure *c, lVal *v){
(void)c;
const vec i = castToVec(lCar(v), vecZero());
const vec n = castToVec(lCadr(v), vecOne());
return lValVec(vecReflect(i,n));
}
#include "../misc/pf.h"
/* [vec v] - Convert v into a vector value consistig of 3 floats x,y and z */
lVal *lnfVec(lClosure *c, lVal *v){
if(v == NULL){
zeroVal:
lExceptionThrowValClo("type-error", "[vec] needs at least one numeric value", v, c);
}
vec nv = vecNew(0,0,0);
int i = 0;
for(;i<3;i++){
lVal *car = lCar(v);
if(car == NULL){break;}
switch(car->type){
default:
lExceptionThrowValClo("type-error", "[vec] can construct a vector out of scalar :int and :float values", v, c);
return NULL;
case ltFloat:
nv.v[i] = car->vFloat;
break;
case ltInt:
nv.v[i] = car->vInt;
break;
}
v = lCdr(v);
}
if(i <= 0){ goto zeroVal; }
for(;i<3;i++){
nv.v[i] = nv.v[i-1];
}
return lValVec(nv);
}
void lOperationsVector(lClosure *c){
lAddNativeFunc(c,"vec", "[x y z]", "Return a new vector consisting of X,Y and Z", lnfVec);
lAddNativeFunc(c,"vec/x", "[vec]", "Return x part of VEC", lnfVX);
lAddNativeFunc(c,"vec/y", "[vec]", "Return y part of VEC", lnfVY);
lAddNativeFunc(c,"vec/z", "[vec]", "Return z part of VEC", lnfVZ);
lAddNativeFunc(c,"vec/dot", "[a b]", "Return the dot product of A and B", lnfVDot);
lAddNativeFunc(c,"vec/magnitude", "[vec]", "Return length of VEC", lnfVMagnitude);
lAddNativeFunc(c,"vec/normalize", "[vec]", "Return a normalized version of VEC", lnfVNormalize);
lAddNativeFunc(c,"vec/reflect", "[i n]", "Calculate the reflection direction for an incident vector", lnfVReflect);
}