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#include "music_screen.h"
#include "../topbar.h"
#include "files_screen.h"
#include "../storage.h"
#include "../audio_player.h"
#include "../playlist.h"
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
// Get entry at index by re-reading directory (must match display order)
static bool get_entry_at_index(const char *dir, int index, storage_entry_t *out) {
storage_entry_t *entries = malloc(STORAGE_MAX_DIR_ENTRIES * sizeof(storage_entry_t));
if (!entries) return false;
int count = get_sorted_entries(dir, entries, STORAGE_MAX_DIR_ENTRIES);
bool found = (index >= 0 && index < count);
if (found) {
*out = entries[index];
}
free(entries);
return found;
}
// Cancel goes up one directory or to home
static void cancel_event_cb(lv_event_t *e) {
(void)e;
music_screen_state_t *state = ui_state.music;
if (!state) return;
if (strcmp(state->cwd, MUSIC_ROOT) != 0) {
char parent[STORAGE_MAX_PATH];
char current_dir[STORAGE_MAX_NAME];
path_parent(state->cwd, parent, sizeof(parent), current_dir, sizeof(current_dir));
free_screen();
ui_state = setup_music_screen(parent, current_dir);
} else {
navigate_to(SCREEN_HOME);
}
}
// Back button click - same as cancel
static void back_event_cb(lv_event_t *e) {
if (lv_event_get_code(e) == LV_EVENT_CLICKED) {
cancel_event_cb(e);
}
}
// Helper to store return context and navigate to queue dialog
static void show_queue_dialog(const char *path, playlist_type_t type,
const char *cwd, const char *entry_name) {
strncpy(app_state.pending_path, path, sizeof(app_state.pending_path));
app_state.pending_path[sizeof(app_state.pending_path) - 1] = '\0';
app_state.pending_type = type;
app_state.return_screen = SCREEN_MUSIC;
strncpy(app_state.return_cwd, cwd, sizeof(app_state.return_cwd));
app_state.return_cwd[sizeof(app_state.return_cwd) - 1] = '\0';
strncpy(app_state.return_focus, entry_name, sizeof(app_state.return_focus));
app_state.return_focus[sizeof(app_state.return_focus) - 1] = '\0';
navigate_to(SCREEN_QUEUE_DIALOG);
}
// Entry clicked - index stored in userdata
static void entry_click_cb(lv_event_t *e) {
if (lv_event_get_code(e) != LV_EVENT_CLICKED) return;
music_screen_state_t *state = ui_state.music;
if (!state) return;
int index = (int)(intptr_t)lv_event_get_user_data(e);
storage_entry_t entry;
if (!get_entry_at_index(state->cwd, index, &entry)) return;
// Build full path
char path[STORAGE_MAX_PATH];
bool at_root = (strcmp(state->cwd, "/") == 0);
int n = snprintf(path, sizeof(path), "%s%s%s",
state->cwd,
at_root ? "" : "/",
entry.name);
if (n <= 0 || (size_t)n >= sizeof(path)) return;
if (entry.type == STORAGE_TYPE_DIR) {
// Navigate into directory
free_screen();
ui_state = setup_music_screen(path, "");
} else if (is_audio_file(entry.name)) {
if (playlist_is_empty()) {
playlist_add(path, PLAYLIST_MUSIC);
playlist_set_index(0);
playlist_save();
navigate_to(SCREEN_NOW_PLAYING);
} else {
// Playlist has entries: show queue dialog
show_queue_dialog(path, PLAYLIST_MUSIC, state->cwd, entry.name);
}
}
}
ui_state_t setup_music_screen(const char *cwd, const char *focus_item) {
music_screen_state_t *state = calloc(1, sizeof(music_screen_state_t));
// Store current directory (default to MUSIC_ROOT if NULL or empty)
if (cwd && cwd[0] != '\0') {
strncpy(state->cwd, cwd, sizeof(state->cwd));
state->cwd[sizeof(state->cwd) - 1] = '\0';
} else {
strcpy(state->cwd, MUSIC_ROOT);
}
state->list = bvs_list_create();
// Set topbar title to directory basename
const char *basename = strrchr(state->cwd, '/');
basename = (basename && basename[1]) ? basename + 1 : "Music";
topbar_set_title(basename);
lv_obj_t *focus_btn = NULL;
if (!storage_is_mounted()) {
lv_obj_t *error = bvs_list_add_button(state->list, LV_SYMBOL_WARNING, "Error reading sd card");
(void)error;
} else {
storage_entry_t *entries = malloc(STORAGE_MAX_DIR_ENTRIES * sizeof(storage_entry_t));
int count = entries ? get_sorted_entries(state->cwd, entries, STORAGE_MAX_DIR_ENTRIES) : 0;
if (count == 0) {
lv_obj_t *empty = bvs_list_add_button(state->list, NULL, "Empty Directory");
(void)empty;
} else {
for (int i = 0; i < count; i++) {
lv_obj_t *btn = bvs_list_add_button(state->list, NULL, entries[i].name);
// Store index as userdata, use single callback for all entries
lv_obj_add_event_cb(btn, entry_click_cb, LV_EVENT_CLICKED, (void*)(intptr_t)i);
lv_obj_add_event_cb(btn, cancel_event_cb, LV_EVENT_CANCEL, NULL);
lv_group_add_obj(lv_group_get_default(), btn);
if (!focus_btn) {
focus_btn = btn;
}
// Check if this is the item to focus
if (focus_item && focus_item[0] != '\0' &&
strcmp(entries[i].name, focus_item) == 0) {
focus_btn = btn;
}
}
}
free(entries);
}
// Add Back button
lv_obj_t *back_btn = bvs_list_add_button(state->list, NULL, "Back");
lv_obj_add_event_cb(back_btn, back_event_cb, LV_EVENT_CLICKED, NULL);
lv_obj_add_event_cb(back_btn, cancel_event_cb, LV_EVENT_CANCEL, NULL);
lv_group_add_obj(lv_group_get_default(), back_btn);
// Focus: requested item > first entry > back button
if (focus_btn) {
lv_group_focus_obj(focus_btn);
} else {
lv_group_focus_obj(back_btn);
}
return (ui_state_t){.type = SCREEN_MUSIC, .music = state};
}
void free_music_screen(music_screen_state_t *state) {
if (!state) return;
bvs_list_clear(state->list);
free(state);
}
void update_music_screen(music_screen_state_t *state) {
(void)state; // LVGL handles updates via timer
}