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#include "home_screen.h"
#include "../topbar.h"
#include "music_screen.h"
#include <stdlib.h>
static void list_event_cb(lv_event_t *e) {
lv_event_code_t code = lv_event_get_code(e);
if (code == LV_EVENT_CLICKED) {
lv_obj_t *btn = lv_event_get_target(e);
screen_type_t screen = (screen_type_t)(uintptr_t)lv_obj_get_user_data(btn);
navigate_to(screen);
}
}
ui_state_t setup_home_screen(void) {
home_screen_state_t *state = calloc(1, sizeof(home_screen_state_t));
state->list = bvs_list_create();
topbar_set_title("Onigiri");
// Add menu entries
lv_obj_t *now_playing_btn = bvs_list_add_button(state->list, NULL, "Now Playing");
lv_obj_set_user_data(now_playing_btn, (void *)(uintptr_t)SCREEN_NOW_PLAYING);
lv_obj_add_event_cb(now_playing_btn, list_event_cb, LV_EVENT_CLICKED, NULL);
lv_obj_t *music_btn = bvs_list_add_button(state->list, NULL, "Music");
lv_obj_set_user_data(music_btn, (void *)(uintptr_t)SCREEN_MUSIC);
lv_obj_add_event_cb(music_btn, list_event_cb, LV_EVENT_CLICKED, NULL);
lv_obj_t *podcasts_btn = bvs_list_add_button(state->list, NULL, "Podcasts");
lv_obj_t *audiobooks_btn = bvs_list_add_button(state->list, NULL, "Audiobooks");
lv_obj_set_user_data(audiobooks_btn, (void *)(uintptr_t)SCREEN_AUDIOBOOKS);
lv_obj_add_event_cb(audiobooks_btn, list_event_cb, LV_EVENT_CLICKED, NULL);
lv_obj_t *games_btn = bvs_list_add_button(state->list, NULL, "Games");
lv_obj_set_user_data(games_btn, (void *)(uintptr_t)SCREEN_GAMES);
lv_obj_add_event_cb(games_btn, list_event_cb, LV_EVENT_CLICKED, NULL);
lv_obj_t *settings_btn = bvs_list_add_button(state->list, NULL, "Settings");
lv_obj_set_user_data(settings_btn, (void *)(uintptr_t)SCREEN_SETTINGS);
lv_obj_add_event_cb(settings_btn, list_event_cb, LV_EVENT_CLICKED, NULL);
// Add all buttons to group for keyboard navigation
lv_group_add_obj(lv_group_get_default(), now_playing_btn);
lv_group_add_obj(lv_group_get_default(), music_btn);
lv_group_add_obj(lv_group_get_default(), podcasts_btn);
lv_group_add_obj(lv_group_get_default(), audiobooks_btn);
lv_group_add_obj(lv_group_get_default(), games_btn);
lv_group_add_obj(lv_group_get_default(), settings_btn);
lv_group_focus_obj(music_btn);
return (ui_state_t){.type = SCREEN_HOME, .home = state};
}
void free_home_screen(home_screen_state_t *state) {
if (!state) return;
bvs_list_clear(state->list);
free(state);
}
void update_home_screen(home_screen_state_t *state) {
(void)state; // LVGL handles updates via timer
}