#pragma once
#include "../ui.h"
#include "lvgl.h"
struct games_screen_state {
lv_obj_t *list;
};
ui_state_t setup_games_screen(void);
void free_games_screen(games_screen_state_t *state);
void update_games_screen(games_screen_state_t *state);
#pragma once
#include "../ui.h"
#include "lvgl.h"
struct games_screen_state {
lv_obj_t *list;
};
ui_state_t setup_games_screen(void);
void free_games_screen(games_screen_state_t *state);
void update_games_screen(games_screen_state_t *state);