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#include "audiobooks_screen.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "../playlist.h"
#include "../storage.h"
#include "../topbar.h"
#include "files_screen.h"
// Get entry at index by re-reading directory (FAT32 is deterministic)
static bool get_entry_at_index(const char* dir,
int index,
storage_entry_t* out) {
storage_entry_t* entries =
malloc(STORAGE_MAX_DIR_ENTRIES * sizeof(storage_entry_t));
if (!entries) {
return false;
}
int count = storage_list_dir(dir, entries, STORAGE_MAX_DIR_ENTRIES);
bool found = (index >= 0 && index < count);
if (found) {
*out = entries[index];
}
free(entries);
return found;
}
// Cancel goes up one directory or to home
static void cancel_event_cb(lv_event_t* e) {
(void)e;
audiobooks_screen_state_t* state = ui_state.audiobooks;
if (!state) {
return;
}
if (strcmp(state->cwd, AUDIOBOOKS_ROOT) != 0) {
char parent[STORAGE_MAX_PATH];
char current_dir[STORAGE_MAX_NAME];
path_parent(state->cwd, parent, sizeof(parent), current_dir,
sizeof(current_dir));
lv_obj_t* scr = navigate_prepare(ANIM_BACK);
ui_state = setup_audiobooks_screen(scr, parent, current_dir);
navigate_commit();
} else {
navigate_back(SCREEN_HOME);
}
}
// Back button click - same as cancel
static void back_event_cb(lv_event_t* e) {
if (lv_event_get_code(e) == LV_EVENT_CLICKED) {
cancel_event_cb(e);
}
}
// Check if a directory contains any audio files
static bool dir_has_audio_files(const char* dir_path) {
storage_entry_t* entries =
malloc(STORAGE_MAX_DIR_ENTRIES * sizeof(storage_entry_t));
if (!entries) {
return false;
}
int count = storage_list_dir(dir_path, entries, STORAGE_MAX_DIR_ENTRIES);
bool found = false;
for (int i = 0; i < count && !found; i++) {
if (entries[i].type == STORAGE_TYPE_FILE &&
is_audio_file(entries[i].name)) {
found = true;
}
}
free(entries);
return found;
}
// Helper to store return context and navigate to queue dialog
static void show_queue_dialog(const char* path,
const char* cwd,
const char* entry_name) {
strncpy(app_state.pending_path, path, sizeof(app_state.pending_path));
app_state.pending_path[sizeof(app_state.pending_path) - 1] = '\0';
app_state.pending_type = PLAYLIST_AUDIOBOOK;
app_state.return_screen = SCREEN_AUDIOBOOKS;
strncpy(app_state.return_cwd, cwd, sizeof(app_state.return_cwd));
app_state.return_cwd[sizeof(app_state.return_cwd) - 1] = '\0';
strncpy(app_state.return_focus, entry_name, sizeof(app_state.return_focus));
app_state.return_focus[sizeof(app_state.return_focus) - 1] = '\0';
navigate_to(SCREEN_QUEUE_DIALOG);
}
// Entry clicked - index stored in userdata
static void entry_click_cb(lv_event_t* e) {
if (lv_event_get_code(e) != LV_EVENT_CLICKED) {
return;
}
audiobooks_screen_state_t* state = ui_state.audiobooks;
if (!state) {
return;
}
int index = (int)(intptr_t)lv_event_get_user_data(e);
storage_entry_t entry;
if (!get_entry_at_index(state->cwd, index, &entry)) {
return;
}
// Build full path
char path[STORAGE_MAX_PATH];
bool at_root = (strcmp(state->cwd, "/") == 0);
int n = snprintf(path, sizeof(path), "%s%s%s", state->cwd,
at_root ? "" : "/", entry.name);
if (n <= 0 || (size_t)n >= sizeof(path)) {
return;
}
if (entry.type == STORAGE_TYPE_DIR) {
if (dir_has_audio_files(path)) {
// Directory with audio files: treat as audiobook
if (playlist_is_empty()) {
playlist_add(path, PLAYLIST_AUDIOBOOK);
playlist_set_index(0);
playlist_save();
navigate_to(SCREEN_NOW_PLAYING);
} else {
show_queue_dialog(path, state->cwd, entry.name);
}
} else {
// No audio files: navigate into directory
lv_obj_t* scr = navigate_prepare(ANIM_FORWARD);
ui_state = setup_audiobooks_screen(scr, path, "");
navigate_commit();
}
} else if (is_audio_file(entry.name)) {
// Single file audiobook
if (playlist_is_empty()) {
playlist_add(path, PLAYLIST_AUDIOBOOK);
playlist_set_index(0);
playlist_save();
navigate_to(SCREEN_NOW_PLAYING);
} else {
show_queue_dialog(path, state->cwd, entry.name);
}
}
}
ui_state_t setup_audiobooks_screen(lv_obj_t* parent,
const char* cwd,
const char* focus_item) {
audiobooks_screen_state_t* state =
calloc(1, sizeof(audiobooks_screen_state_t));
// Store current directory (default to AUDIOBOOKS_ROOT if NULL or empty)
if (cwd && cwd[0] != '\0') {
strncpy(state->cwd, cwd, sizeof(state->cwd));
state->cwd[sizeof(state->cwd) - 1] = '\0';
} else {
strcpy(state->cwd, AUDIOBOOKS_ROOT);
}
state->list = bvs_list_create(parent);
// Set topbar title to directory basename
const char* basename = strrchr(state->cwd, '/');
basename = (basename && basename[1]) ? basename + 1 : "Audiobooks";
topbar_set_title(basename);
lv_obj_t* focus_btn = NULL;
if (!storage_is_mounted()) {
lv_obj_t* error =
bvs_list_add_button(state->list, NULL, "Error reading sd card");
(void)error;
} else {
// List current directory contents
storage_entry_t* entries =
malloc(STORAGE_MAX_DIR_ENTRIES * sizeof(storage_entry_t));
int count = entries ? storage_list_dir(state->cwd, entries,
STORAGE_MAX_DIR_ENTRIES)
: -1;
if (count < 0) {
free(entries);
lv_obj_t* error =
bvs_list_add_button(state->list, NULL, "Error reading dir");
(void)error;
} else if (count == 0) {
free(entries);
lv_obj_t* empty =
bvs_list_add_button(state->list, NULL, "Empty Directory");
(void)empty;
} else {
for (int i = 0; i < count; i++) {
if (entries[i].name[0] == '.') {
continue;
}
lv_obj_t* btn =
bvs_list_add_button(state->list, NULL, entries[i].name);
// Store index as userdata, use single callback for all entries
lv_obj_add_event_cb(btn, entry_click_cb, LV_EVENT_CLICKED,
(void*)(intptr_t)i);
lv_obj_add_event_cb(btn, cancel_event_cb, LV_EVENT_CANCEL,
NULL);
lv_group_add_obj(lv_group_get_default(), btn);
if (!focus_btn) {
focus_btn = btn;
}
// Check if this is the item to focus
if (focus_item && focus_item[0] != '\0' &&
strcmp(entries[i].name, focus_item) == 0) {
focus_btn = btn;
}
}
free(entries);
}
}
// Add Back button
lv_obj_t* back_btn = bvs_list_add_button(state->list, NULL, "Back");
lv_obj_add_event_cb(back_btn, back_event_cb, LV_EVENT_CLICKED, NULL);
lv_obj_add_event_cb(back_btn, cancel_event_cb, LV_EVENT_CANCEL, NULL);
lv_group_add_obj(lv_group_get_default(), back_btn);
// Focus: requested item > first entry > back button
if (focus_btn) {
lv_group_focus_obj(focus_btn);
} else {
lv_group_focus_obj(back_btn);
}
return (ui_state_t){.type = SCREEN_AUDIOBOOKS, .audiobooks = state};
}
void free_audiobooks_screen(audiobooks_screen_state_t* state) {
if (!state) {
return;
}
free(state);
}
void update_audiobooks_screen(audiobooks_screen_state_t* state) {
(void)state; // LVGL handles updates via timer
}