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#include "moon.h"
#include "lvgl.h"
#include "ui.h"
#include "storage.h"
#include "audio_player.h"
#include "screens/home_screen.h"
#include "screens/demo_screen.h"
#include "screens/games_screen.h"
#include "screens/breakout_screen.h"
#include "screens/files_screen.h"
#include "screens/player_screen.h"
uint8_t button_state;
app_state_t app_state = {0};
ui_state_t ui_state = {0};
ui_state_t setup_screen(screen_type_t type) {
switch (type) {
case SCREEN_HOME: return setup_home_screen();
case SCREEN_DEMO: return setup_demo_screen();
case SCREEN_GAMES: return setup_games_screen();
case SCREEN_BREAKOUT: return setup_breakout_screen();
case SCREEN_FILES: return setup_files_screen();
case SCREEN_PLAYER: return setup_player_screen();
default: return (ui_state_t){0};
}
}
void free_screen(void) {
switch (ui_state.type) {
case SCREEN_HOME: free_home_screen(ui_state.home); break;
case SCREEN_DEMO: free_demo_screen(ui_state.demo); break;
case SCREEN_GAMES: free_games_screen(ui_state.games); break;
case SCREEN_BREAKOUT: free_breakout_screen(ui_state.breakout); break;
case SCREEN_FILES: free_files_screen(ui_state.files); break;
case SCREEN_PLAYER: free_player_screen(ui_state.player); break;
default: break;
}
ui_state = (ui_state_t){0};
}
void update_screen(void) {
switch (ui_state.type) {
case SCREEN_HOME: update_home_screen(ui_state.home); break;
case SCREEN_DEMO: update_demo_screen(ui_state.demo); break;
case SCREEN_GAMES: update_games_screen(ui_state.games); break;
case SCREEN_BREAKOUT: update_breakout_screen(ui_state.breakout); break;
case SCREEN_FILES: update_files_screen(ui_state.files); break;
case SCREEN_PLAYER: update_player_screen(ui_state.player); break;
default: break;
}
}
void setup(void) {
// Initialize storage subsystem
storage_init();
// Initialize audio player
audio_player_init();
// Set up dark theme with custom accent color
lv_display_t *disp = lv_display_get_default();
lv_theme_t *theme = lv_theme_default_init(
disp,
lv_color_hex(0xE91E63), // Primary color (vibrant pink)
lv_color_hex(0x0288D1), // Secondary color (deep sky blue)
true, // Dark mode
&lv_font_source_han_sans_sc_14_cjk
);
lv_display_set_theme(disp, theme);
ui_state = setup_screen(SCREEN_HOME);
}
void loop(void) {
audio_player_update();
update_screen();
}