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#include "home_screen.h"
#include <stdlib.h>
#include "../topbar.h"
static void list_event_cb(lv_event_t* e) {
lv_event_code_t code = lv_event_get_code(e);
if (code == LV_EVENT_CLICKED) {
lv_obj_t* btn = lv_event_get_target(e);
screen_type_t screen =
(screen_type_t)(uintptr_t)lv_obj_get_user_data(btn);
navigate_to(screen);
}
}
static void cancel_event_cb(lv_event_t* e) {
(void)e;
// Home is the root screen, no back navigation
}
static lv_obj_t* add_home_button(lv_obj_t* list,
const char* label,
screen_type_t screen) {
lv_obj_t* btn = bvs_list_add_nav_button(list, NULL, label, list_event_cb,
NULL, cancel_event_cb);
lv_obj_set_user_data(btn, (void*)(uintptr_t)screen);
return btn;
}
ui_state_t setup_home_screen(lv_obj_t* parent) {
home_screen_state_t* state = calloc(1, sizeof(home_screen_state_t));
state->list = bvs_list_create(parent);
topbar_set_title("Onigiri");
// Add menu entries
lv_obj_t* now_playing_btn =
add_home_button(state->list, "Now Playing", SCREEN_NOW_PLAYING);
add_home_button(state->list, "Music", SCREEN_MUSIC);
add_home_button(state->list, "Podcasts", SCREEN_PODCASTS);
add_home_button(state->list, "Audiobooks", SCREEN_AUDIOBOOKS);
add_home_button(state->list, "Settings", SCREEN_SETTINGS);
lv_group_focus_obj(now_playing_btn);
return (ui_state_t){.type = SCREEN_HOME, .home = state};
}
void free_home_screen(home_screen_state_t* state) {
if (!state) {
return;
}
free(state);
}
void update_home_screen(home_screen_state_t* state) {
(void)state; // LVGL handles updates via timer
}