#pragma once
#include "../ui.h"
#include "lvgl.h"
struct usb_screen_state {
lv_obj_t* list;
};
ui_state_t setup_usb_screen(void);
void free_usb_screen(usb_screen_state_t* state);
void update_usb_screen(usb_screen_state_t* state);
#pragma once
#include "../ui.h"
#include "lvgl.h"
struct usb_screen_state {
lv_obj_t* list;
};
ui_state_t setup_usb_screen(void);
void free_usb_screen(usb_screen_state_t* state);
void update_usb_screen(usb_screen_state_t* state);