#pragma once
#include "../ui.h"
#include "lvgl.h"
struct player_screen_state {
lv_obj_t *container;
lv_obj_t *title_label;
lv_obj_t *status_label;
lv_obj_t *play_btn;
lv_obj_t *stop_btn;
lv_obj_t *back_btn;
};
ui_state_t setup_player_screen(void);
void free_player_screen(player_screen_state_t *state);
void update_player_screen(player_screen_state_t *state);