#pragma once
#include "../../ui.h"
#include "lvgl.h"
struct breakout_screen_state {
lv_obj_t *title_label;
lv_obj_t *subtitle_label;
lv_obj_t *back_btn;
};
ui_state_t setup_breakout_screen(void);
void free_breakout_screen(breakout_screen_state_t *state);
void update_breakout_screen(breakout_screen_state_t *state);