#pragma once
#include "../ui.h"
#include "lvgl.h"
struct demo_screen_state {
lv_obj_t *title_label;
lv_obj_t *status_label;
lv_obj_t *test_btn;
lv_obj_t *back_btn;
lv_obj_t *spinner;
lv_obj_t *progress_bar;
int click_count;
};
ui_state_t setup_demo_screen(void);
void free_demo_screen(demo_screen_state_t *state);
void update_demo_screen(demo_screen_state_t *state);