#pragma once
#include "../ui.h"
#include "lvgl.h"
struct podcasts_screen_state {
lv_obj_t* list;
};
ui_state_t setup_podcasts_screen(lv_obj_t* parent);
void free_podcasts_screen(podcasts_screen_state_t* state);
void update_podcasts_screen(podcasts_screen_state_t* state);