#pragma once
#include "../ui.h"
#include "lvgl.h"
struct queue_dialog_screen_state {
lv_obj_t* list;
};
ui_state_t setup_queue_dialog_screen(void);
void free_queue_dialog_screen(queue_dialog_screen_state_t* state);
void update_queue_dialog_screen(queue_dialog_screen_state_t* state);