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#include "audiobooks_screen.h"
#include "files_screen.h"
#include "../storage.h"
#include "../audio_player.h"
#include "../bookmark.h"
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#define MAX_ENTRIES 256
#define AUDIOBOOKS_ROOT "/Audiobooks"
// Get entry at index by re-reading directory (FAT32 is deterministic)
static bool get_entry_at_index(const char *dir, int index, storage_entry_t *out) {
storage_entry_t *entries = malloc(MAX_ENTRIES * sizeof(storage_entry_t));
if (!entries) return false;
int count = storage_list_dir(dir, entries, MAX_ENTRIES);
bool found = (index >= 0 && index < count);
if (found) {
*out = entries[index];
}
free(entries);
return found;
}
// Cancel goes up one directory or to home
static void cancel_event_cb(lv_event_t *e) {
(void)e;
audiobooks_screen_state_t *state = ui_state.audiobooks;
if (!state) return;
if (strcmp(state->cwd, AUDIOBOOKS_ROOT) != 0) {
char parent[STORAGE_MAX_PATH];
char current_dir[STORAGE_MAX_NAME];
path_parent(state->cwd, parent, sizeof(parent), current_dir, sizeof(current_dir));
free_screen();
ui_state = setup_audiobooks_screen(parent, current_dir);
} else {
navigate_to(SCREEN_HOME);
}
}
// Back button click - same as cancel
static void back_event_cb(lv_event_t *e) {
if (lv_event_get_code(e) == LV_EVENT_CLICKED) {
cancel_event_cb(e);
}
}
// Check if a directory contains any audio files
static bool dir_has_audio_files(const char *dir_path) {
storage_entry_t *entries = malloc(MAX_ENTRIES * sizeof(storage_entry_t));
if (!entries) return false;
int count = storage_list_dir(dir_path, entries, MAX_ENTRIES);
bool found = false;
for (int i = 0; i < count && !found; i++) {
if (entries[i].type == STORAGE_TYPE_FILE && is_audio_file(entries[i].name)) {
found = true;
}
}
free(entries);
return found;
}
// Entry clicked - index stored in userdata
static void entry_click_cb(lv_event_t *e) {
if (lv_event_get_code(e) != LV_EVENT_CLICKED) return;
audiobooks_screen_state_t *state = ui_state.audiobooks;
if (!state) return;
int index = (int)(intptr_t)lv_event_get_user_data(e);
storage_entry_t entry;
if (!get_entry_at_index(state->cwd, index, &entry)) return;
// Build full path
char path[STORAGE_MAX_PATH];
bool at_root = (strcmp(state->cwd, "/") == 0);
int n = snprintf(path, sizeof(path), "%s%s%s",
state->cwd,
at_root ? "" : "/",
entry.name);
if (n <= 0 || (size_t)n >= sizeof(path)) return;
if (entry.type == STORAGE_TYPE_DIR) {
if (dir_has_audio_files(path)) {
// Directory with audio files: treat as multi-file audiobook
strncpy(app_state.audiobook_dir, path, sizeof(app_state.audiobook_dir));
app_state.audiobook_dir[sizeof(app_state.audiobook_dir) - 1] = '\0';
// Find resume file from directory bookmark, fall back to first audio file
char resume_file[STORAGE_MAX_NAME] = {0};
bookmark_load_string(path, resume_file, sizeof(resume_file));
// Build the file path to play
char file_path[STORAGE_MAX_PATH + STORAGE_MAX_NAME];
if (resume_file[0]) {
snprintf(file_path, sizeof(file_path), "%s/%s", path, resume_file);
} else {
// Find first audio file (sorted)
storage_entry_t *entries = malloc(MAX_ENTRIES * sizeof(storage_entry_t));
if (!entries) return;
int count = storage_list_dir(path, entries, MAX_ENTRIES);
qsort(entries, (size_t)count, sizeof(storage_entry_t), entry_name_cmp);
file_path[0] = '\0';
for (int i = 0; i < count; i++) {
if (entries[i].type == STORAGE_TYPE_FILE && is_audio_file(entries[i].name)) {
snprintf(file_path, sizeof(file_path), "%s/%s", path, entries[i].name);
break;
}
}
free(entries);
if (!file_path[0]) return;
}
if (audio_player_play(file_path)) {
strncpy(app_state.last_played_path, file_path, sizeof(app_state.last_played_path));
app_state.last_played_path[sizeof(app_state.last_played_path) - 1] = '\0';
navigate_to(SCREEN_AUDIOBOOK_PLAYER);
}
} else {
// No audio files: navigate into directory
free_screen();
ui_state = setup_audiobooks_screen(path, "");
}
} else if (is_audio_file(entry.name)) {
// Single file: clear directory mode
app_state.audiobook_dir[0] = '\0';
if (audio_player_play(path)) {
strncpy(app_state.last_played_path, path, sizeof(app_state.last_played_path));
app_state.last_played_path[sizeof(app_state.last_played_path) - 1] = '\0';
navigate_to(SCREEN_AUDIOBOOK_PLAYER);
}
}
}
ui_state_t setup_audiobooks_screen(const char *cwd, const char *focus_item) {
audiobooks_screen_state_t *state = calloc(1, sizeof(audiobooks_screen_state_t));
// Store current directory (default to AUDIOBOOKS_ROOT if NULL or empty)
if (cwd && cwd[0] != '\0') {
strncpy(state->cwd, cwd, sizeof(state->cwd));
state->cwd[sizeof(state->cwd) - 1] = '\0';
} else {
strcpy(state->cwd, AUDIOBOOKS_ROOT);
}
state->list = bvs_list_create();
// Add list header with styled background - show current path
snprintf(string_buffer, sizeof(string_buffer), LV_SYMBOL_FILE " %.24s", state->cwd);
string_buffer[sizeof(string_buffer)-1] = 0;
bvs_list_add_header(state->list, string_buffer);
lv_obj_t *focus_btn = NULL;
if (!storage_is_mounted()) {
lv_obj_t *error = bvs_list_add_button(state->list, LV_SYMBOL_WARNING, "Error reading sd card");
(void)error;
} else {
// List current directory contents
storage_entry_t *entries = malloc(MAX_ENTRIES * sizeof(storage_entry_t));
int count = entries ? storage_list_dir(state->cwd, entries, MAX_ENTRIES) : -1;
if (count < 0) {
free(entries);
lv_obj_t *error = bvs_list_add_button(state->list, LV_SYMBOL_WARNING, "Error reading dir");
(void)error;
} else if (count == 0) {
free(entries);
lv_obj_t *empty = bvs_list_add_button(state->list, LV_SYMBOL_WARNING, "Empty Directory");
(void)empty;
} else {
for (int i = 0; i < count; i++) {
if (entries[i].name[0] == '.') continue;
lv_obj_t *btn = bvs_list_add_button(state->list, NULL, entries[i].name);
// Store index as userdata, use single callback for all entries
lv_obj_add_event_cb(btn, entry_click_cb, LV_EVENT_CLICKED, (void*)(intptr_t)i);
lv_obj_add_event_cb(btn, cancel_event_cb, LV_EVENT_CANCEL, NULL);
lv_group_add_obj(lv_group_get_default(), btn);
if (!focus_btn) {
focus_btn = btn;
}
// Check if this is the item to focus
if (focus_item && focus_item[0] != '\0' &&
strcmp(entries[i].name, focus_item) == 0) {
focus_btn = btn;
}
}
free(entries);
}
}
// Add Back button
lv_obj_t *back_btn = bvs_list_add_button(state->list, NULL, "Back");
lv_obj_add_event_cb(back_btn, back_event_cb, LV_EVENT_CLICKED, NULL);
lv_obj_add_event_cb(back_btn, cancel_event_cb, LV_EVENT_CANCEL, NULL);
lv_group_add_obj(lv_group_get_default(), back_btn);
// Focus: requested item > first entry > back button
if (focus_btn) {
lv_group_focus_obj(focus_btn);
} else {
lv_group_focus_obj(back_btn);
}
return (ui_state_t){.type = SCREEN_AUDIOBOOKS, .audiobooks = state};
}
void free_audiobooks_screen(audiobooks_screen_state_t *state) {
if (!state) return;
bvs_list_clear(state->list);
free(state);
}
void update_audiobooks_screen(audiobooks_screen_state_t *state) {
(void)state; // LVGL handles updates via timer
}