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Ben (T14/NixOS) Updated sdl2 lvgl and fixed some font issues 34c136d 1 month ago 51 Commits
moon / src / screens / music_screen.c
#include "music_screen.h"
#include "../topbar.h"
#include "files_screen.h"
#include "../storage.h"
#include "../audio_player.h"
#include "../playlist.h"
#include <stdlib.h>
#include <string.h>
#include <stdio.h>

// Get entry at index by re-reading directory (must match display order)
static bool get_entry_at_index(const char *dir, int index, storage_entry_t *out) {
    storage_entry_t *entries = malloc(STORAGE_MAX_DIR_ENTRIES * sizeof(storage_entry_t));
    if (!entries) return false;

    int count = get_sorted_entries(dir, entries, STORAGE_MAX_DIR_ENTRIES);
    bool found = (index >= 0 && index < count);
    if (found) {
        *out = entries[index];
    }
    free(entries);
    return found;
}

// Cancel goes up one directory or to home
static void cancel_event_cb(lv_event_t *e) {
    (void)e;
    music_screen_state_t *state = ui_state.music;
    if (!state) return;

    if (strcmp(state->cwd, MUSIC_ROOT) != 0) {
        char parent[STORAGE_MAX_PATH];
        char current_dir[STORAGE_MAX_NAME];
        path_parent(state->cwd, parent, sizeof(parent), current_dir, sizeof(current_dir));
        free_screen();
        ui_state = setup_music_screen(parent, current_dir);
    } else {
        navigate_to(SCREEN_HOME);
    }
}

// Back button click - same as cancel
static void back_event_cb(lv_event_t *e) {
    if (lv_event_get_code(e) == LV_EVENT_CLICKED) {
        cancel_event_cb(e);
    }
}

// Helper to store return context and navigate to queue dialog
static void show_queue_dialog(const char *path, playlist_type_t type,
                              const char *cwd, const char *entry_name) {
    strncpy(app_state.pending_path, path, sizeof(app_state.pending_path));
    app_state.pending_path[sizeof(app_state.pending_path) - 1] = '\0';
    app_state.pending_type = type;
    app_state.return_screen = SCREEN_MUSIC;
    strncpy(app_state.return_cwd, cwd, sizeof(app_state.return_cwd));
    app_state.return_cwd[sizeof(app_state.return_cwd) - 1] = '\0';
    strncpy(app_state.return_focus, entry_name, sizeof(app_state.return_focus));
    app_state.return_focus[sizeof(app_state.return_focus) - 1] = '\0';
    navigate_to(SCREEN_QUEUE_DIALOG);
}

// Entry clicked - index stored in userdata
static void entry_click_cb(lv_event_t *e) {
    if (lv_event_get_code(e) != LV_EVENT_CLICKED) return;

    music_screen_state_t *state = ui_state.music;
    if (!state) return;

    int index = (int)(intptr_t)lv_event_get_user_data(e);

    storage_entry_t entry;
    if (!get_entry_at_index(state->cwd, index, &entry)) return;

    // Build full path
    char path[STORAGE_MAX_PATH];
    bool at_root = (strcmp(state->cwd, "/") == 0);
    int n = snprintf(path, sizeof(path), "%s%s%s",
                     state->cwd,
                     at_root ? "" : "/",
                     entry.name);
    if (n <= 0 || (size_t)n >= sizeof(path)) return;

    if (entry.type == STORAGE_TYPE_DIR) {
        // Navigate into directory
        free_screen();
        ui_state = setup_music_screen(path, "");
    } else if (is_audio_file(entry.name)) {
        if (playlist_is_empty()) {
            playlist_add(path, PLAYLIST_MUSIC);
            playlist_set_index(0);
            playlist_save();
            navigate_to(SCREEN_NOW_PLAYING);
        } else {
            // Playlist has entries: show queue dialog
            show_queue_dialog(path, PLAYLIST_MUSIC, state->cwd, entry.name);
        }
    }
}

ui_state_t setup_music_screen(const char *cwd, const char *focus_item) {
    music_screen_state_t *state = calloc(1, sizeof(music_screen_state_t));

    // Store current directory (default to MUSIC_ROOT if NULL or empty)
    if (cwd && cwd[0] != '\0') {
        strncpy(state->cwd, cwd, sizeof(state->cwd));
        state->cwd[sizeof(state->cwd) - 1] = '\0';
    } else {
        strcpy(state->cwd, MUSIC_ROOT);
    }

    state->list = bvs_list_create();

    // Set topbar title to directory basename
    const char *basename = strrchr(state->cwd, '/');
    basename = (basename && basename[1]) ? basename + 1 : "Music";
    topbar_set_title(basename);

    lv_obj_t *focus_btn = NULL;
    if (!storage_is_mounted()) {
        lv_obj_t *error = bvs_list_add_button(state->list, LV_SYMBOL_WARNING, "Error reading sd card");
        (void)error;
    } else {
        storage_entry_t *entries = malloc(STORAGE_MAX_DIR_ENTRIES * sizeof(storage_entry_t));
        int count = entries ? get_sorted_entries(state->cwd, entries, STORAGE_MAX_DIR_ENTRIES) : 0;

        if (count == 0) {
            lv_obj_t *empty = bvs_list_add_button(state->list, NULL, "Empty Directory");
            (void)empty;
        } else {
            for (int i = 0; i < count; i++) {
                lv_obj_t *btn = bvs_list_add_button(state->list, NULL, entries[i].name);
                // Store index as userdata, use single callback for all entries
                lv_obj_add_event_cb(btn, entry_click_cb, LV_EVENT_CLICKED, (void*)(intptr_t)i);
                lv_obj_add_event_cb(btn, cancel_event_cb, LV_EVENT_CANCEL, NULL);
                lv_group_add_obj(lv_group_get_default(), btn);

                if (!focus_btn) {
                    focus_btn = btn;
                }

                // Check if this is the item to focus
                if (focus_item && focus_item[0] != '\0' &&
                    strcmp(entries[i].name, focus_item) == 0) {
                    focus_btn = btn;
                }
            }
        }
        free(entries);
    }

    // Add Back button
    lv_obj_t *back_btn = bvs_list_add_button(state->list, NULL, "Back");
    lv_obj_add_event_cb(back_btn, back_event_cb, LV_EVENT_CLICKED, NULL);
    lv_obj_add_event_cb(back_btn, cancel_event_cb, LV_EVENT_CANCEL, NULL);
    lv_group_add_obj(lv_group_get_default(), back_btn);

    // Focus: requested item > first entry > back button
    if (focus_btn) {
        lv_group_focus_obj(focus_btn);
    } else {
        lv_group_focus_obj(back_btn);
    }

    return (ui_state_t){.type = SCREEN_MUSIC, .music = state};
}

void free_music_screen(music_screen_state_t *state) {
    if (!state) return;

    bvs_list_clear(state->list);
    free(state);
}

void update_music_screen(music_screen_state_t *state) {
    (void)state;  // LVGL handles updates via timer
}