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#pragma once
#include "../storage.h"
#include "../ui.h"
#include "lvgl.h"
struct music_screen_state {
lv_obj_t* list;
char cwd[STORAGE_MAX_PATH];
};
// Setup music screen
// cwd: current directory path (NULL or empty treated as "/Music")
// focus_item: entry name to focus initially (NULL or empty means first item)
ui_state_t setup_music_screen(const char* cwd, const char* focus_item);
void free_music_screen(music_screen_state_t* state);
void update_music_screen(music_screen_state_t* state);