Login
1 branch 0 tags
Ben (Desktop/Arch) Added clang-format 2f88780 1 month ago 66 Commits
moon / src / screens / home_screen.c
#include "home_screen.h"
#include <stdlib.h>
#include "../topbar.h"

static void list_event_cb(lv_event_t* e) {
	lv_event_code_t code = lv_event_get_code(e);
	if (code == LV_EVENT_CLICKED) {
		lv_obj_t* btn = lv_event_get_target(e);
		screen_type_t screen =
		    (screen_type_t)(uintptr_t)lv_obj_get_user_data(btn);
		navigate_to(screen);
	}
}

ui_state_t setup_home_screen(void) {
	home_screen_state_t* state = calloc(1, sizeof(home_screen_state_t));

	state->list = bvs_list_create();
	topbar_set_title("Onigiri");

	// Add menu entries
	lv_obj_t* now_playing_btn =
	    bvs_list_add_button(state->list, NULL, "Now Playing");
	lv_obj_set_user_data(now_playing_btn, (void*)(uintptr_t)SCREEN_NOW_PLAYING);
	lv_obj_add_event_cb(now_playing_btn, list_event_cb, LV_EVENT_CLICKED, NULL);

	lv_obj_t* music_btn = bvs_list_add_button(state->list, NULL, "Music");
	lv_obj_set_user_data(music_btn, (void*)(uintptr_t)SCREEN_MUSIC);
	lv_obj_add_event_cb(music_btn, list_event_cb, LV_EVENT_CLICKED, NULL);

	lv_obj_t* podcasts_btn = bvs_list_add_button(state->list, NULL, "Podcasts");
	lv_obj_t* audiobooks_btn =
	    bvs_list_add_button(state->list, NULL, "Audiobooks");
	lv_obj_set_user_data(audiobooks_btn, (void*)(uintptr_t)SCREEN_AUDIOBOOKS);
	lv_obj_add_event_cb(audiobooks_btn, list_event_cb, LV_EVENT_CLICKED, NULL);

	lv_obj_t* settings_btn = bvs_list_add_button(state->list, NULL, "Settings");
	lv_obj_set_user_data(settings_btn, (void*)(uintptr_t)SCREEN_SETTINGS);
	lv_obj_add_event_cb(settings_btn, list_event_cb, LV_EVENT_CLICKED, NULL);

	// Add all buttons to group for keyboard navigation
	lv_group_add_obj(lv_group_get_default(), now_playing_btn);
	lv_group_add_obj(lv_group_get_default(), music_btn);
	lv_group_add_obj(lv_group_get_default(), podcasts_btn);
	lv_group_add_obj(lv_group_get_default(), audiobooks_btn);
	lv_group_add_obj(lv_group_get_default(), settings_btn);
	lv_group_focus_obj(now_playing_btn);

	return (ui_state_t){.type = SCREEN_HOME, .home = state};
}

void free_home_screen(home_screen_state_t* state) {
	if (!state) {
		return;
	}

	bvs_list_clear(state->list);
	free(state);
}

void update_home_screen(home_screen_state_t* state) {
	(void)state;  // LVGL handles updates via timer
}